Armageddon XV (15), The Biggest West Coast NIC War, Is Scheduled for June 21, 2014

Music Video Recap for Armageddon 14 (2013)

In case my Southern California readers weren’t aware of this, the biggest (or arguably biggest) Nerf War on the NIC Modding Community is coming up this Saturday, June 21 2014. This has been a long time tradition (we’re on number 15 now!) with usually someone SCUN related hosting them.

This year it’s a bit special, we have Langley (one of the Nerf Haven Forum Creators) flying in from New Jersey to host and play! We also have people coming in from the Arizone, Utah, and San Francisco areas.

In case your not familiar with what the NIC is, it stands for Nerf Internet Community. While the internet has connected and help popularize “mainstream Nerfing” (Nerf with clip/mag fed blasters, Nerf blasters being modded and used for Wars) the term NIC within the NIC usually stands for blasters exhibiting higher power. Blasters and darts are often homemade. What rate of fire and ammo capacity is a little behind most Elite blasters, they make up for in range and accuracy.

I’ve been playing Nerf for about 5 years now, but I’ve never been to an Armageddon event. This year, I plan on changing that! I want to get better as a player, an event organizer, and experience a little different side of Nerf. Feel free to come and play Nerf, say hi to me and other Nerfers, and generally have a good time. I’ll be the guy wearing a panda hat and something panda related. 32 different people have marked themselves down as going on the Nerf Haven Forum topic, and some people are even bringing or inviting more.

To check out rules and what you need to bring, and see who’s marked themselves down as going, look at the rest on the post below or read here.

You can view the weather forecast for that day right here.

For a few videos of past events, check out SCUN’s Youtube channel.

Keep an eye out on my blog and Youtube channel for my loadout video and what I plan on bringing to the event.
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XPLORER Xshot Challenge in Singapore is Testing Nerfer’s Skills & Offering Great Prizes

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If you haven’t heard of Xplorer (can’t believe I’ve never posted about them on my site) their a Singapore Nerf Company specializing in modifying plunger based blasters for Stefans. The Longshot & Stampede are their most extensive work. They feature blaster kits, accessories, springs, and more on their site. Their Longshot Ultimate Upgrade Kit is said to go over 260 FPS (Feet Per Second) on their site. To put that into perspective, most modded flywheel blasters go about 85-110 FPS. Airsoft Guns indoors in Southern CA are often limited to 300-350 FPS.

While I’ve never bought anything from them (in part to their high prices) I did want to let you guys know about an event their hosting on June 8, 2014. Instead of a usual or assumed Nerf War of some sort, their doing a shooting/target challenge. People who enter must go through a timed challenge in which they shoot targets and try to compete for the highest times. You can RSVP and view the rules on their Facebook event here.

And the prizes? Their looking great. The top five finishers all get a prize of some sort.

1st Place: A Xshot Xplorer blaster. This is a new homemade blaster from the company, and details are scarce on it. However, you can view more information in this teaser video.
2nd Place: Xplorer Exclusive Ultimate Longshot Kit, 528 Singapore Dollar Value
3rd Place: Xplorer Longshot Trooper Kit, 268 Singapore Dollar Value
4th-5th Place: Sponsor Prizes

Entry fee is 60 Singapore Dollars. You can sign up on their site here.

It’s always a great thing to hear when Nerf Wars & Nerf Events are planned, and just as good when they go through without too many negative incidents. I hope their event goes well!

Excitied for the 2014 Nerf Blasters? Here’s What Some of Them Look Like with Parts Swapped

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Click the image for a bigger look

Reddit user Buster-99 recently shared this photo mockup on the Nerf Subreddit.

For Reddit. Playing around with some new blaster parts before the real things hit the store… I tried to keep these to scale for size comparison.

As you can see, he’s swapped parts and accessories out from the Zombie Strike Slingfire & Longshot CS-12, the Vortex Revonix360, and Elite Demolisher 2-In-1. I gotta say, that banana mag looks good on the Slingfire and Longshot, and the Revonix360 looks a lot better with a scope on it. However, the addition of the Longshot CS-12 scope on the Slingfire makes it too orange for my tastes.

Which combination above is your favorite?

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New Nerf Zombie Strike Longshot Spotted Online! Looks to be Target Exclusive

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The Box art for the upcoming Zombie Strike Longshot

A bit of crazy news has hit the internet very recently! Thanks to a member of my Nerf Facebook group named Ricky, and the UK/German sites S Myth Toys and IE Toys (same retailer) we have a first look at the upcoming Zombie Strike Longshot blaster! Product description can be found below. It will come with 12 darts, a 12 dart mag, and what looks to be the usual scope it came with back when it was released back around 2006/2007.

If you would rather listen to the details instead of reading them, you can watch/listen to my video below.


PRODUCT DETAILS
The zombie threat is growing bigger every day, and you need a bigger blaster to keep up! The Longshot CS-12 blaster holds 12 Zombie Strike Darts and has a long-range targeting scope so you can aim with precision to take the zombies out. Load up fast with the Quick Reload clip, press the trigger and sweep the field in the battle against the zombies with the Longshot CS-12 blaster!

How looking at the blaster images and box art, there appear to be a few changes with the blaster. First, neither the box nor the description make any range claims. I’m hoping we can at least get this blaster firing Elite Ranges. I would expect Nerf to updated the internals of this blaster since Elite Ranges are the new standard. Also the bipod seems to have been removed from the front. I’m personally digging the dark turquoise colors as well.

Also as you can see from the image below, it looks like it will be a Target Exclusive when it hits the states, and is possibly other parts of the world. While people might think that it’s make, the amount of work needed to edit/doctor the image would be a big on the hard side. Also the original art of the guy on the box makes helps make me think that this is indeed real.

I’ll be sure to keep you updated as more news of this blaster is revealed!

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toys.ie link
smythtoys link

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Nerf Rebelle Spylight Already Released? Plus Spylight & Messenger Box Art & Promo Photos on Amazon Canada

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A product image of the Nerf Rebelle Spylight, photo thanks to Amazon.

Today’s bit of news is brought to you by Foam From Above and Amazon. Thanks to Vas and some Instagram searching, it appears that the Rebelle Spylight has been already possibly released. Remember that this blaster, as well as other Nerf blasters, are supposed to be released in Fall 2014.

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The user “marqueetom” apparently managed to get his hands on the blaster. He hasn’t answered how or where he’s gotten it though. Looking through his photos it appears he’s in Southern California, so if that’s the case I should take a look around and see if I can find one myself.

The other bit of small news is that thanks to Amazon Canada, we have some box art photos, as well as more promo photos and product descriptions of the Rebelle Spylight and Rebelle Messenger Blasters. You can not buy them yet, but those have prices for the Canadian Dollar for you Canadian Nerfers. You can check those out below if your interested.
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How To Play Nerf War Games, Game Types & Rules From The Nerf Internet Community

Hey there blog readers. A question I often get asked in my videos is, how do you play Nerf? A similar question I also receive is, what’s going in your videos? Nerf games and it’s rules are not known to the casual viewer or player. There are also no widely sanctioned rules, since Nerf is not an official sport to many the way basketball, football/soccer, or cricket is. Nerf players have used the internet to collaborate and share game types with each other.

Below is a list of the game types I’ve personally used when hosting events, and I’ve also listed a few popular ones I’ve seen going around online as well. Feel free to share game types that have worked for you that aren’t listed in the comments section!

This post will also be a work in progress, in the future I plan on adding a section for rules that I’ve used in things such as safety, blaster that I allow in my games, and hit calling, and things of that nature.

TDM, Team Deathmatch
Two teams of equal amounts of people and skill face off against each other with 3 hit points. If a person is hit three times, or shot in the head area once, they are eliminated from the game. Getting shot in the head simulates a “headshot.” To win, one team must eliminate all other members on the opposing team. It’s a fairly simple game type mode, but it is one of the more competitive ones. Games can also vary in length, but in my experiences tend to last in the 8-10 minutes mark. You can watch an indoor TDM gameplay video below.

TDM Variants:
– 3/15. This is popular in NIC Wars featuring heavily modded blasters, homemades, and Stefans. Players again have 3 hit points, but depending on how the rules are set, headshots may or may not be an instant out and only subtract one hit point. If a player is hit, they must leave the immediate play area, count to 15 seconds out loud, and then they are allowed back in minus one hit point. A fair system to help make sure players aren’t overwhelmed by faster firing blasters, but it can slow the game down a bit.

- Multiple Team TDM – Played with the either of the rules mentioned above. However, instead of there being two teams of equal numbers, there are more teams with smaller amounts of people in them. E.G. instead of 9 vs. 9, it’s now 3 vs 3 vs 3 vs 3 vs 3 vs 3, or 3 teams of 6 people playing against each other. Usually with bigger areas, you’ll want more teams. In smaller areas, you’ll probably want lesser amounts of teams. You can also add lesser skilled or lesser equipped players to weaker teams to help make up for lesser skilled teams.

This is an interesting game mode since it adds another dimension of having to watch out for other additional teams and players. In my experiences it also emphasizes team communication as well. You can watch a gameplay video of it below.

Capture The Flag
Capture the Flag is an old, but classic game type. The most common, and most successful CTF variant in my hosting experiences is having each team have their flag close to their base/spawn point. There are two flags, once for each team. Teams must have both their own flag and opponents in their base for them to win the game. You can do something such as best two out of three games wins, or just winning one game wins the whole thing.

If a person is hit (usually once or twice, headshots can or can not make a person go back to respawn right away), they must go back to a spawn point, count out-loud (usually 15-20 seconds/Mississippis is a good number) and their their back in the game. People spawning in can not shoot, and can not be shot at unless they leave a certain area. Organizers must be very careful to not put the spawn points and flags too closely together or else flags are too easily defend-able. Time limits also help a lot to ensure games don’t go too long. 20 minutes has worked well for me.

You can watch a gameplay video I recorded of an Indoor CTF game.

Capture The Flag Variants:

- Free Floating Flags – Follows the same rules as your usual CTF rules (whatever ones you set or decide to use), but the two flags are “free floating”, which means they are unclaimed and a team must get both in their base in order to win. I don’t recommend this since the game becomes one of agility at the start, and a team could easily get both flags, meaning the game could end early.

- Speed CTF –

Speed CTF is a variant of CTF. Rounds are 3 minutes long. People are eliminated and out after 2 hits. Rounds are won by eliminating the opposing team and/or capturing their flag. Each flag capture is a point for your team. First team to 3 points win. After each flag capture, there is a two minute period in which teams gather ammo, then the game is back on.

After 3 rounds, if the score is tied, the first team to score wins the rounds. This game type makes the most out of small amount play areas, but it can get a little boring a bit fast. This is due to the game become more of a deathmatch/eliminating the other players since the flags are so hard to get. You can watch a gameplay video of it below however.

Siege The Fort

Siege the Fort is a very simple game, which has seemed to work simplest on playground equipment in parks. This is where it gets it’s name “Siege the Fort” from. There are two teams, offense, and defense. The offensive team has to shoot people on the defending team 3 times each. If a person on the defending team is hit 3 times, or is hit in the head, they must go touch the respawn point and join the offensive team. Members of the offensive team have one hit point in them. If they are hit, they must touch a respawn point.

If you want to add win conditions, you can have a time limit that the defending team must try to survive until (10 minutes is a good number), or have the offensive team try and capture an item from the defender’s base. With blasters getting better ranges and higher rates of fire now a days vs. back when my friends and I came up with game in 2012, spawn timers for the offensive team are recommended now. 15 seconds has worked well for my events. You can gameplay videos I recorded for both the offensive and defensive side of Siege.

Offense:

Defense:

Pistols or Goldeneye

With many people using mag fed, rapid firing blasters now a days, sometimes it’s nice to play slower Nerf game types. Having an all Pistols match accomplishes this goal and can make for a different sort of gameplay. Pistol shaped blasters or single shooting blasters are the only ones allowed in this game mode. Motorized blasters are not allowed in this game. 2 Hits provide a nice medium from my experiences here.

- 6 Dart Mags or Less – If you do allow mags or clips, a size of 6 is a nice size. Anything more and that provides too much of an advantage to those using them.

- Goldeneye – Based off the “Golden Gun” game type, everybody has 1 hit point. In the James Bond Goldeneye video game, the Golden Gun is a one hit kill on a player. So getting hit is an instant elimination for this Nerf version. This game mode is usually on the quick side. You can watch a gameplay video of the Nerf Goldeneye game type below.

Juggernaut

The game rules always change when I play this, but essentially you take a few people, give them things such as shields, the best blasters, or a higher hit count, and have them face off against the rest of the players. Game balance is usually very hard to get right in this game type.

Mini Humans vs. Zombies

A “mini” HvZ game with rules designed in mind to be played in smaller areas, speed up the normal game, and help strengthen the Zombies. In the Mini HvZ games I’ve been in, Zombies have stun timers around 15-30 seconds, with 2 or 3 hits to stun them. The Zombies win by tagging all the Humans, and the Humans win by achieving whatever win conditions are set before. This can be things such as trying to survive until a certain time limit is reached, holding onto a flag or item for a certain amount of time, etc.

- Objectives – If you want to spice things up, you can add objectives that the Humans or Zombies have to accomplish. Seems work best for bigger, outdoor space. In the video clip below, two teams fight over a flag while trying to defend themselves from Zombies.

Again, please feel free to leave a comment and let us know about the kind of game types you and your groups like to play. Which ones in particular have had the most success? Which ones do you feel like have great potential to be fun?

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1 Million Blog Views

Goldfish – One Million Views ft. John Mani

By the way, do you like my tactical Nerf banana I’m using above?

Wow, it’s been quite the journey. In late April, my site reached the one million views mark. I never thought I would reach one million site views, or even get contacted by toy companies’ public relations teams to sample & review toys, or buy over $500 worth of camera equipment to simply record the games I play in, or even if I would still be blogging 5 years from when I started the site.

There have been Nerf blogs who have started around the same time as me, and they no longer post. I can’t tell you when I will ever stop posting, making videos, or when I’ll loose my interest in Nerf. What I can tell you is that I feel like I’m only a few layers deep into the content and experiences that I’ve yet to share with you all. My passion and interest for Nerf as a sport and hobby have changed and evolved, yet they both remain strong.

I’m very grateful for all the time you’ve visited my site, watched one of my videos, left a comment, or shared some of my content. I’m also close to 2 Million video views on Youtube, but none of my success is possible without you, the readers and viewers.

I know I don’t do this often, but I’m thinking hard about possibly doing a worldwide giveaway for a few items as a way of saying thanks to some of you. And when I say some, I say it because not ALL of you can win the giveaway. I don’t have that much money haha.

For now, keep your eyes and ears tuned into my site and Youtube channel for more content and the possible giveaway. You can view and find me on the sites below.

The Blog:

http://basicnerf.com/

Twitter Feed

http://www.twitter.com/BasicNerf

Facebook:

http://www.facebook.com/BasicNerf

Google +

https://plus.google.com/111024686418753357014/posts

Instagram:

http://instagram.com/basicnerf

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